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Old Jun 14, 2008, 11:26 AM // 11:26   #21
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Yeah, I'm not talking about any skills ([ward of stability], [Balanced stance] or[dolyak signet] for example) that prevent knockdown, just large monsters that can't be knocked down.

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(Woop, just noticed I'm a forge runner now ^^)

Last edited by A Leprechaun; Jun 14, 2008 at 12:20 PM // 12:20..
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Old Jun 14, 2008, 12:11 PM // 12:11   #22
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Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
Wow, Ursan whiners really do find their way into every thread.

Helping my friends through THK was a pain just due to giant stomp spamming. And no, I wasn't using Ursan.
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Old Jun 14, 2008, 02:23 PM // 14:23   #23
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Quote:
Originally Posted by Golgotha
Helping my friends through THK was a pain just due to giant stomp spamming. And no, I wasn't using Ursan.
If you don't like giant stomp, what you do there is bring anti KD skill (ie. I am Unstoppable!, Balanced Stance). They would still knock you down with this change, unless you can charge your KD skill so fast and you're so godly at interrupting that you can interrupt all the Giant Stomp. Warrior already has interrupt skill, bring those instead. GW is a game, it doesn't have to be realistic. Even though I don't see anything unrealistic about not being KD = not being interrupt.

While we are at it though, why don't we buff bleeding. Because whenever I bring sever artery/crippling slash + gash to a place with enemies that are immune to bleeding, I can't Deep Wound them. Buff up bleeding when fighting these foes to compensate that.
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Old Jun 14, 2008, 02:30 PM // 14:30   #24
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Fair do's Shaz.
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Old Jun 14, 2008, 02:36 PM // 14:36   #25
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Quote:
Originally Posted by holymasamune
I see this as a QQ thread that ursan rage can't KD everything in the game. Oh noez, you might take a death or two when aggroing 30 giants.
Basicly...

/notsigned
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Old Jun 14, 2008, 02:37 PM // 14:37   #26
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Quote:
Originally Posted by Golgotha
Wow, Ursan whiners really do find their way into every thread.
Don't like them, don't read them.
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Old Jun 14, 2008, 06:34 PM // 18:34   #27
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Meh, I thought it would be a nice addition to PvE.

/close

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Old Jun 14, 2008, 06:56 PM // 18:56   #28
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so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.

/agree with sage on this one. Like PvE needs more stuff to make it ridiculous.
/signed on OP's suggestion to close thread.
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Old Jun 14, 2008, 07:12 PM // 19:12   #29
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Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.
I like when people apply real life "realism" to, attention, GAMES.
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Old Jun 14, 2008, 08:15 PM // 20:15   #30
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Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.
Oh yeah and the next time your best freind is being mauled by a bear just shout "Save Yourselves!" and they will be fine. Seriously I tried it.

And actually yes, if you hit the Rhino in the head very hard I am sure you could stun it for a second, or at least distract it.

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Old Jun 14, 2008, 10:46 PM // 22:46   #31
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Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one? No. Try running with a shield into a rhino. The only reaction you will get is a gore and the rhino stomping your corpse into the ground. KD isn't like an interrupt. It's a use of force. spells and skills that interrupt don't necessarily knock down.
And I pre-veil people in real life in case of hexes, so that I can quickly remove them.
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Old Jun 15, 2008, 01:11 AM // 01:11   #32
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Stop with the logic because it's a game...if Anet says that you cannot KD something, then you can't (unless it's a bug).


Oh and forgive me if I misunderstood but what you are saying is that monsters that cannot be knockdown should be interrupted by something that causes a KD but the same thing shouldn't apply to those that have an anti-KD skill ?
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Old Jun 15, 2008, 01:12 PM // 13:12   #33
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Quote:
Originally Posted by RedStar
Oh and forgive me if I misunderstood but what you are saying is that monsters that cannot be knockdown should be interrupted by something that causes a KD but the same thing shouldn't apply to those that have an anti-KD skill ?
Exactly, KD would have exactly the same effect as it has now to players. Its just the large PvE monsters that cannot be knocked down that this would affect.

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Old Jun 15, 2008, 01:17 PM // 13:17   #34
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Honestly, this is a game mechanic that has treated me fine for the last two years, no need for change now.
/no
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Old Jun 15, 2008, 01:29 PM // 13:29   #35
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this also means one giant stomp would interupt all the other giants in whatever they are doing ...

/notsigned

Just don't KD them, they go down rather easely anyway
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Old Jun 15, 2008, 07:58 PM // 19:58   #36
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Quote:
Originally Posted by RotteN
this also means one giant stomp would interupt all the other giants in whatever they are doing ...
Um, no. Since when are you affected by your allies offensive spells/skills?

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Old Jun 15, 2008, 10:40 PM // 22:40   #37
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Quote:
Originally Posted by BlackSephir
Don't like them, don't read them.
Sounds good. Now if only you all could apply that to skills you don't approve of.
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Old Jun 16, 2008, 12:12 AM // 00:12   #38
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Quote:
Originally Posted by Golgotha
Sounds good. Now if only you all could apply that to skills you don't approve of.
How is applying "don't like them, don't read them" going to help?
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Old Jun 16, 2008, 12:24 AM // 00:24   #39
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Quote:
Originally Posted by Clarissa F
so a KD that knocks down a smaller foe should have an effect on a larger one?
Short female chars shouldn't be able to KD max height male wars - they're just way too big for them. Male sins are an exception though since they're anorexic.

Anyways, it is a stupid mechanic. Not sure what Ursan has to do with anything - I'd never use a warrior build without a KD, in both PvE and PvP.

Non-fleshy stuff that can't bleed is also stupid.....Sever artery is already bad enough as it is.

They probably did it so it doesn't ruin the experience for silly people that like to roleplay.
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Old Jun 16, 2008, 12:37 AM // 00:37   #40
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Quote:
Originally Posted by BlackSephir
How is applying "don't like them, don't read them" going to help?
you sure like to flame people don't you.

/signed,

makes sense
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